Pixel 3 metro 2033 image8/31/2023 Halving the target frame-rate from the PS4 and Xbox One's 60fps down to 30fps was required before the task of optimising systems began. 4A started out by translating over the existing Metro Redux games from PS4 and Xbox One (and to stress the point, Switch doesn't get last-gen ports here), a process the 4A team carried out very quickly, but this early version of the game could only manage frame-rates of around seven to 15 frames per second. The results of the conversion work are certainly impressive bearing in mind the yawning gap in CPU specs. The GPU was fine, as graphics can be scaled up and down much easier than, for example, game simulation code." "You know, going from base PS4/Xbox One with approximately six and a half or seven CPU cores running at 1.6 GHz to 1.75GHz down to only three cores at 1.0GHz sounds scary. "At first, I did have really big concerns performance-wise," admits 4A's chief technical officer, Oles Shishkovstov. So what's the secret? How do developers manage to achieve such impressive results from five-year-old Nvidia mobile hardware? However, since then, a procession of technologically ambitious current-gen console titles have migrated onto the Nintendo console hybrid, culminating in the arrival of the wonderful Metro Redux from 4A Games - highly impressive conversions and perhaps the closest, most authentic first-person shooter ports we've seen. It began with Doom 2016 - a Switch port so ambitious, it simply didn't seem possible.
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